News Post: Stream Of Annihilation

http://www.penny-arcade.com/news/post/2017/05/26/stream-of-annihilation

Tycho: Wizards of the Coast is doing an event called Stream of Annihilation to kick off the new stuff they’ve got going, some of which was teased in the Acquisitions Incorporated Live game from PAX East.  They’re essentially operating a kind of online convention you can attend June 2nd and 3rd, with twelve hours of programming per day.  They’ve pulled out all the stops on the talent side, it’s a little ridiculous: The HighRollers, Misscliks, and more. I don’t 100% know how it happened, but Acquisitions Incorporated: The “C” Team - the show we do…

News Post: Finale

http://www.penny-arcade.com/news/post/2017/05/26/finale

Tycho: You might like the podcast for this one when it comes out; the true origin of the strip is divergent from its terrifying new form. We are going to be a doing a new show on the Twitch stream.  The scam I have historically tried to pull in my life as a person who makes and does things is to try and work it so someone pays me to do something I would have made or done for free.  I probably shouldn’t say that outloud, but since the contract is already signed I think we’re in the clear. Penny Arcade Plays: Warmachine is a four player tournament we’ll be streaming…

News Post: Powered By PAX

http://www.penny-arcade.com/news/post/2017/05/25/powered-by-pax

Tycho: People seem to like what we’re doing with the PAX shows.  We have a lot of very unique experience bottled up here at Penny Arcade, earned over almost twenty years of planning and executing cons, and as our partner ReedPOP founds or finds cool conventions around the globe they’ve asked us to share some of that hard-won knowledge with local teams.  Wherever we can be a help to these shows, we will - and honestly, sometimes that’s going to mean standing back and trusting that team’s local approach.  Check out the launch site for more info about the first…

News Post: Thornwatch Update!

http://www.penny-arcade.com/news/post/2017/05/24/thornwatch-update3

Gabe: Making a tabletop game is a lot of work you guys. Thankfully I am surrounded by some ridiculously talented folks at Lone Shark and Penny Arcade. Kiko has been working on finalizing the layout for our cards and they are looking really cool. For a long time our cards have gotten the job done, but now it’s time to turn this stuff: Into something I’m proud to put in a box. Here’s a sneak peek at some of the work Kiko has been doing: While Kiko hammers out the graphic design I still have lots to illustrate. Specifically I am working on our Judges right now. If you’ve…

News Post: Cape Town

http://www.penny-arcade.com/news/post/2017/05/24/cape-town

Tycho: I was very, very late to the game on Destiny.  As someone whose primary axis of engagement with Bungie was via their lore, please act surprised, Destiny as a launch experience was missing the nanoscale furrows that would give me entre.  Or, it sort of was. Things definitely happen in the game, but they occur in a kind of dream logic which might have been caused by any number of things.  As the anchor for a “ten year game,” you don’t really want to paint yourself into a corner too early.  There was also significant creative turmoil at the time that caused…

News Post: The Surge!

http://www.penny-arcade.com/news/post/2017/05/22/the-surge

Gabe: I picked up The Surge not really knowing what to expect. I heard it had some cool combat mechanics and figured it was worth a try. It only took a few minutes of playing to realize it was Bloodborne but you can chop off body parts. Honestly that probably would have been enough for me if it didn’t look so stupid. Bloodborne is a game that oozes character and style and I think that’s why I was able to get so into it. On the other hand, The Surge reminds me of and 80’s cartoon. I am serious! Here’s the main guy from The Surge. I think his name is Bob Surge. And here are the…

News Post: Chirurgery

http://www.penny-arcade.com/news/post/2017/05/22/chirurgery

Tycho: I haven’t had a chance to play The Surge yet, so I don’t 100% know what’s going on with it.  Gabriel doesn’t seem to like it, so I assume that means it’s great. Being like Dark Souls without being Dark Souls is, to my mind, an argument for whatever it is.  Bloodborne, made by the same fucking crew, proves it better than anybody: there’s a hard, shiny marble at the center of this loop and narrative experience that is a basecamp for other expressions of it.  Nioh proves out some concepts related to ARPG loot grinds and technical gameplay that I…