News Post: The Net Serpent

http://www.penny-arcade.com/news/post/2018/04/20/the-net-serpent

Tycho: People often talk about the “dadification” of games, which I suspect is at least partially a function of a workforce that is aging and a medium that is aging with it.  I mean aging in the sense of a casked liquor.  I don’t mean aging in demonstrable progression of decrepitude sense, but know this: the grave awaits us all.  Purely in terms of time spent there, it’s not even a contest; the tomb is the truest home of man. Along with this dadification comes various representations of young people, which is a very tough business.  It’s not…

News Post: Fortuitous

http://www.penny-arcade.com/news/post/2018/04/18/fortuitous

Tycho: We actually wrote this comic  before it was announced that the guided missile was being shelved indefinitely.  They have a pretty aggressive schedule over there. I was talking to Jeff Kalles, who you might remember as Jeff No-Magic from Acquisitions Incorporated, about it yesterday.  The man is a Project Manager just, like, in his blood, and to hear him tell it managing the kind of seismic success a game like Fortnite is experiencing is an incredibly sophisticated challenge.  There’s always gonna be the “Good problem to have,” wink-nudge contingent, and…

News Post: Desperate Times

http://www.penny-arcade.com/news/post/2018/04/16/desperate-times

Tycho: Inspired by true events. My Xbox Live account and at least one of my Uplay accounts are all tied to an ancient Hotmail, which I think is now just some inward lump of Outlook, slowly shriveling like a parasitic twin.  It has a folder called Junk Mail, and this folder currently “haz” forty-five mails in it, but even a cursory glance at the “mail” folder will tell you that every mail in there for the last several years is spam.  Something like a game reserve, where spam might run free. (I used to use an Outlook plugin called “SpamBayes” back in the…

News Post: Skirmish, Part Four

http://www.penny-arcade.com/news/post/2018/04/13/skirmish-part-four

Tycho: If I’m going to commit to a Wargame, it has to present itself to me as a place where stories happen. It’s not purely a function of lore, or “fluff,” the story doesn’t have to be a literal story but so many Wargames have so much great fiction underneath them that I can’t be the only one who really wants to buy in to something like this.  What I mean is that the systems that apportion time, define units, and regulate interactions have to render these abstractions in a way that feels narrative. Infinity is a game that’s especially good at…

News Post: 10 Years of D&D

http://www.penny-arcade.com/news/post/2018/04/11/10-years-of-dd

Gabe: Almost exactly 10 years ago someone literally had to pay me to play Dungeons & Dragons. Whatever impression I had of the game before that, it was the wrong one. Within a week of playing Jim Darkmagic for the first time I was on the phone with Jerry asking what books I needed to buy in order to be a dungeon master. I started my own home game shortly after and running that game every Monday for my friends was the most fun I’ve ever had playing games. I discovered pretty quick that while I loved D&D, what I really loved was messing with D&D. Specifically pulling themes and…